Project Second Chance


The Beginnings

Project Second Chance was an initiative by TYCIA (Turn Your Concern Into Action), an NGO that worked, amongst other causes, towards the reformation of prison inmates inside Tihar Jail ( a concept that could later be extended to prisons across the country)

Under this, they started a fellowship programme to reform inmates. We collaborated with them to compile the curriculum for this project that would help inmates in the process of reformation.

The compilation consisted of a board game, story books, card games, to name a few. While designing the 90-day curriculum kit (Pehal), the fluid nature of the prison population was taken into account to ensure that each day of this journey helped them enrich their knowledge and thought process.


Visual Language & Relationships

The purpose of this kit was to bring changes at all levels of an individual’s mindset such as cognitive, psychological, emotional, and moral; hence, both the elements as well as the colours were chosen with a similar idea. From darker to lighter, from seeing a bleak future to stepping towards a brighter tomorrow. 

The line based elements represented their current state, behind bars. A positive twist was added to signify that each step of their life has a meaning.

Black and yellow, two starkly different colors chosen to represent the journey from darkness to hope. 

Each product inside this kit was made in a manner that it seemed connected and a way forward towards enabling a transformation of the inmates towards leading a good and productive life after their release from the correctional setting. The “fun” element was incorporated to ensure that these children didn’t feel pressured or bored. 



Nazaria was a comic book narrating stories on crime against women weaved from the testimonies of inmates. 

The comic book was based on stories as discussed by the inmates based on their real-life experiences. This was done to draw the attention of the readers and develop an understanding of the social issues on sexual assault-consent, rape, harassment, stalking, dowry, domestic violence, respecting genders and so on. 

Through this comic book, the idea was to not only address the social evils prevailing in the society and the repercussions following the crime but also bring awareness and acceptance internally so that it would begin to respect in the inmate’s behavior and attitude both inside the prison and upon release. So in the future, they do not commit similar offenses and are also able to educate others around them.


Drishti was a step towards ensuring that every inmate who walked into the prison walked out with some form of educational skill/learning. 

The vision behind this endeavor was that inmates who had basic pre-primary or primary education were further motivated and encouraged to refine their skills in areas such as cognitive, linguistic, analytical, and logical reasoning. 

These short stories were specially designed keeping in mind the fact that the majority of the population inside the prison comprised of young adults, who would be capable of and open to broadening their horizons through the right persuasion. 

To maximize our impact, we created stories that would encourage the inmates to refine their mathematical skills, their English, and their overall their thought process and their sense of reasoning (a mix of skill-based and value-based learning).